Specialization
Players will be able to choose a specialization at level 10, giving them a new spec ability and opening up new options within that spec. As a character progresses, additional spec abilities will become available. Some of these may be existing talents, while others may be older core abilities that are more situational.
Example: Protection Paladin
Level 10: Avenger’s Shield
Level 20: Hammer of the Righteous
Level 30: Judgments of the Just (Passive)
Level 40: Shield of the Righteous
Level 50: Grand Crusader (Proc)
Etc…
Starting with Mists of Pandaria, players will no longer spend talent points. The current three-tree talent system will change into a slim single talent tree per class in which players will earn talents every 15 levels. Each talent opens up one of three different available options within the tree for further specialization within the chosen spec. By trimming down the talent trees, the development team intends to create a system in which there are no mandatory talents or cookie cutter specs. Talents will also be easily changed, much like glyphs.